# How thatgamecompany uses DeepL

As published on [deepl.com](https://www.deepl.com/en/customer-stories/thatgamecompany), February 2026. Captured by usedby on 2026-10-07.

- Company: [thatgamecompany](https://www.usedby.ai/companies/thatgamecompany.md)
- Tool: [DeepL](https://www.usedby.ai/tools/deepl.md)

## What the story says

thatgamecompany uses the DeepL API to provide real-time in-game chat translation in Sky: Children of the Light, so players who speak different languages can talk to each other and form friendships. The team valued DeepL's direct language-to-language translation over approaches that use English as an intermediate language.

Summary written by usedby from the source page, in English. The figures are those of DeepL and thatgamecompany, not ours.

> While DeepL API meets their latency requirements, there's an additional benefit that set it apart. DeepL API bypasses the common industry pitfall where English is used as a "medium language"; a process Matthew describes as inherently "lossy."

## What usedby checked

We compared the story with its live page on 2026-10-07.

- Checked: the passage quoted above is copied word for word from the page, near the name of thatgamecompany.
- Checked: the publication date is read from the page’s own metadata, never guessed.
- Checked: thatgamecompany uses DeepL. Confirmed line. Latest check across sources: 2026-10-07.
- Not checked: the result itself. We quote it; we did not measure it.

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Source: https://www.usedby.ai/case-studies/thatgamecompany-deepl · How we check: https://www.usedby.ai/methodology
