# How Unity uses Gem

**75 to 65 days** Time-to-fill

As published on [gem.com](https://www.gem.com/case-study/Unity), June 2026. Captured by usedby on 2026-10-06.

- Company: [Unity](https://www.usedby.ai/companies/unity.md)
- Tool: [Gem](https://www.usedby.ai/tools/gem.md)
- Industry: [DevTools & Infrastructure](https://www.usedby.ai/companies/industry/devtools-infrastructure.md)
- Teams: Talent Acquisition, Recruiting

## What the story says

Unity's talent acquisition team uses Gem's Talent Compass analytics to track hiring funnel metrics, forecast pipelines, and report recruiting performance to executives. Recruiters also use outreach stats to meet SLAs and optimize their sourcing.

Summary written by usedby from the source page, in English. The figures are those of Gem and Unity, not ours.

> Understanding what their baseline metrics were and then being able to identify opportunities to optimize is what Emily says drove a 10-day drop in Unity’s time to fill. “Last year our average time-to-fill was 75 days. We set a goal for 70 days in 2020; and we've been at 65 or lower all year.”

- **75 to 65 days**: “Reduced time-to-fill from 75 to 65 days through data-driven optimization.”

> Talent acquisition has even more credibility now because recruiters are no longer speaking anecdotally; they’re speaking with data.
>
> Emily Russell, Senior Global Data Analyst for Recruiting, Unity

## What usedby checked

We compared the story with its live page on 2026-10-06.

- Checked: the figure 75 to 65 days is on the page; its label is our wording.
- Checked: the passage quoted above is copied word for word from the page, near the name of Unity.
- Checked: the publication date is read from the page’s own metadata, never guessed.
- Checked: Unity uses Gem. Confirmed line. Latest check across sources: 2026-10-06.
- Not checked: the result itself. We quote it; we did not measure it.

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Source: https://www.usedby.ai/case-studies/unity-gem · How we check: https://www.usedby.ai/methodology
