one or two days
“The design-part of a sprint used to take a whole week. Now, it’s just one or two days”
Tal como se publicó en figma.com. Capturado por usedby el 8 oct 2026.
Qué pasó
Shakers uses Figma as the single source of truth for product work, from early exploration in FigJam and mid-fidelity prototypes in Figma Make through design system components, branching and Dev Mode handoff to engineering. It also uses Figma Buzz templates so non-designers can produce on-brand content.
Resumen escrito por usedby a partir de la página de origen, en inglés. Las cifras son de Figma y de Shakers, no nuestras.
- ten times“The team now conducts ten times more user interviews and devotes much more time to research and workshops than before.”
- three times“The result is a faster workflow and outputs that are deemed to be three times better, thanks to fewer bugs and more meaningful user connections.”
The design-part of a sprint used to take a whole week. Now, it’s just one or two days, which gives us more time to spend on interview analysis, or on thinking through the problem.
Building everything in the same language is exactly what helps us move fast. When designers and engineers are using the same naming properties and components, the handoff is almost frictionless. That makes us much quicker.
The design-part of a sprint used to take a whole week. Now, it’s just one or two days, which gives us more time to spend on interview analysis, or on thinking through the problem.
Lo que dice la historia, y lo que verificamos
Comparamos la historia con su página en línea el 8 oct 2026.
- La cifra: one or two daysVerificadoImpresa palabra por palabra en la página, cerca del nombre de Shakers.
- El pasaje citado arribaVerificadoCopiado palabra por palabra de la página, cerca del nombre de Shakers.
- Shakers usa FigmaVerificadoLínea de nivel Confirmado. Última verificación entre todas las fuentes: 8 oct 2026.
- El resultado en síNo verificadoLo citamos; no lo medimos.




