Skip to main content
usedby

Personalization & advertising tools used by Gaming & Esports companies

Each line links its public proof and the date usedby last checked it.

42

Gaming & Esports companies use Personalization & advertising tools

30 confirmed 12 observed

The most used: Optimove (25), Appier (7), and Movable Ink (6).Data as of Oct 24, 2026

Ranking

Tools ranked by the Gaming & Esports companies that use them. Ties go to the stronger proof.

Who uses each tool

Strongest proof first. A job post is a signal, the weakest proof.

  1. 1Optimove25 companies · Checked Oct 21, 202625
    21 confirmed 4 observed

    Optimove profile

    Show 15 more companies
  2. 2Appier7 companies · Checked Oct 19, 20267
    1 confirmed 6 observed

    Appier profile

  3. 3Movable Ink6 companies · Checked Oct 19, 20266
    6 confirmed 0 observed

    Movable Ink profile

  4. 4Bloomreach2 companies · Checked Oct 24, 20262
    1 confirmed 1 observed

    Bloomreach profile

  5. 5Smartly2 companies · Checked Oct 19, 20262
    1 confirmed 1 observed

    Smartly profile

How usedby counts

30 confirmed 12 observed

A company counts once per tool, at its strongest proof: confirmed (a case study, a named testimonial, a press release or the company's own account), declared (the company told usedby), observed (a vendor logo wall or customers page) or signal (a job post). Counts cover the companies on usedby, never the whole market.

No software vendor had to be left out.

Data as of October 24, 2026.

Questions

Which Personalization & advertising tools do Gaming & Esports companies use most?

Optimove leads: 25 of the 42 Gaming & Esports companies on usedby that use Personalization & advertising tools use it. Next: Appier (7), Movable Ink (6), Bloomreach (2), and Smartly (2). See Optimove.

How many Gaming & Esports companies use Personalization & advertising tools?

42 Gaming & Esports companies on usedby use at least one of 5 Personalization & advertising tools. It counts the companies usedby tracks.

What proof backs these lines?

Of the 42 companies, each counted at its strongest proof: 30 confirmed, 0 declared, 12 observed and 0 known from a job post.

How does usedby build this ranking?

usedby counts each Gaming & Esports company once per tool, from public proof: case studies, press releases, the company's own site or its declaration to usedby, vendor customer pages and job posts. Every line shows its proof and the date usedby last checked it.